- Purpose
- A team-based organisational simulation in which competing cities balance prosperity, stability, capability and public trust through linked civic decisions.
- Format
- Teams + facilitator + shared display
- Decision arc
- Ambition → policies → conditional consequences
- Public demo
- 2–3 minutes
A team-based organisational simulation in which competing cities balance prosperity, stability, capability and public trust through linked civic decisions.
What it explores
City Conclave makes balanced development and civic leadership tangible. Teams establish a city’s ethos and ambition, then discover that prosperity, stability, capability and public trust cannot be managed as independent scores.
The experience asks what leaders protect when visible progress creates pressure elsewhere—and whether a city can remain successful when one of its foundations becomes fragile.
How the experience works
Teams use their own decision interface while a facilitator controls rounds and a shared display shows the room’s changing city states. Foundation choices are followed by linked dilemmas, development pillars, Golden Ages and conditional consequences.
Choices create system memory. A shortcut in one round can become a penalty later; collapse rules prevent teams from winning by maximising one measure while allowing another to fail.
The consequential moment
The strongest reveal comes when a city that appears to be leading discovers that an underdeveloped pillar or collapsed measure changes its final result. Success remains visible, but the diagnosis explains why it is not durable.
Public demonstration
A short version asks visitors to choose a city ambition and make two policy decisions. The result is a specific “leading but fragile” or balanced-city diagnosis rather than a generic score.
